A Content Analysis of Popular Preschool Math Apps
This study assesses whether tablet-based educational math games (“apps”) for preschool aged children (3-5 years) are designed to support children’s learning…(more)
Applying a Developmental Lens to Preschool Game Design
Preschoolers process information differently from older individuals, making it critical to design educational games that are tailored to and capitalize on preschoolers’ learning capabilities…(more)
Baby Books Project 2 –Using baby books to promote maternal and paternal health and child outcomes
We are interested in learning about how reading in families affects parents as well as children’s growth and development, injury prevention and optimal parenting…(more)
Deferred Imitations through interactive technology
To examine how utilizing different forms of media can influence infant learning and whether or not two-dimensional interactive technology (e.g., Skype) is more effective that video in promoting memory retention…(more)
eBooks versus Print Books
Today’s preschool children are digital natives and part of this integration includes early literacy experiences becoming increasingly electronic…(more)
Educational Affordances of Online Games for Preschoolers
Many online games for preschool aged children market themselves as educational. However, little is known about the educational affordances…(more)
Influences of Caregivers’ Cultural Norms, Values, Beliefs and Experiences on Caregiver Physical Aggression
This mixed-methods dissertation addresses whether cultural factors such as caregiver norms, values, and beliefs that have been associated with caregiver aggression within certain cultures are applicable…(more)
Increasing School Readiness through a Head Start-University Partnership
This university-community partnership involves the sharing of administrative Head Start data to tackle research questions of practical importance to Head Start using cutting-edge analytic techniques…(more)
Kids Smile: Pediatric Oral Health
This project works to identify the barriers to and facilitators of receiving dental care for children in Head Start…(more)
Legos – Emergent Play and Prescriptive Activities
This study aims to examine how salient brand messaging (such as the narratives conveyed on Lego City and Lego Friends building set packaging and mixed-media use) affects the manner in which children play…(more)
Social and Educational Affordances of Technology for Children
This project is a comparative case study based on ethnographic observation of preschool and elementary school age children’s interactions with shared virtual environments…(more)