This is the gateway to what’s going on in the Electronic Art + Design area in the School of Arts at UC Irvine. EAD is centered in the Art department, and the umbrella term we’ve chosen covers a shared emphasis on hybrid methods that integrate computation and custom programming with other media, and that are critically engaged with key cultural issues.
We believe that the principles of both design and computation inform much of the most exciting work being done by today’s culture workers, and that an era of wide-ranging collaborations between artists, scientists, technologists, and thinkers in other fields continues to move the practice of artists beyond the traditional exhibition venues to sites where they can intervene differently and often more directly in the shaping of society.
Student and faculty projects; events of interest; online resources; and information about our faculty, facilities, and curriculum can all be found on this site.
A little history: Back when the department wasnamed Studio Art, we started building a Digital Media area in the late 1990s, beginning with the arrival of the first two faculty members: Robert Nideffer (1998) and Antoinette LaFarge (1999). Their interest in the emerging areas of game culture, mediated performance, and internet culture shaped the initial curriculum in the department. With the arrival of two subsequent faculty members, Simon Penny (2002), and Beatriz da Costa (2003)—both of whom then held joint appoints in the School of Engineering—the undergraduate curriculum widened to embrace embodied technologies, robotics, information design, and hacktivism.
From 2003 to 2011, Simon Penny, Beatriz da Costa, and Robert Nideffer also served as core faculty and Antoinette LaFarge as program faculty in a unique graduate program at UC Irvine known as Arts, Computation, Engineering (ACE). Now closed, the ACE program attracted students interested in emerging practices and career paths that combined the skills and sensibilities of technical and scientific disciplines with the arts and humanities.
With its four full-time faculty members, the Electronic Art + Design area embraces a broad spectrum of hybrid practices and methodologies. Networked performance, art-science collaborations, computer games, multimedia installation, information design, locative media, and transmedia are all areas in which our faculty and graduate students have done exciting work. Check out our faculty members’ websites from their links on the “faculty” page.