Peter Krapp is Professor of Film & Media Studies at the University of California, Irvine, where he also holds courtesy appointments in English and Informatics, and contributes to an interdisciplinary doctoral programs in Visual Studies. He has published and lectured on the computer game industry, and on film title design. His work on the game industry shows that as it grew to rival the film industry, it not only saw mergers and consolidations that emphasize a heavily hit-driven model, but it also incorporated aggregation of published game criticism into contracts and sales projections, making the trade press a pivotal factor in contract negotiations and project management. His work on film title design has demonstrated that at the intersection of film editing, special effects, and typography there is a hybrid form that draws on advertising and promotion as well as on experimental animation and abstract film that has become a staple of film culture, yet has drawn less attention than trailers and posters.
Professor Krapp’s general research interests include digital culture, media history, secret communications, and cultural memory. He is the author of Noise Channels: Glitch and Error in Digital Culture (University of Minnesota Press 2011), of Déjà Vu: Aberrations of Cultural Memory (University of Minnesota Press 2004), and a co-editor of Medium Cool, a special issue of the South Atlantic Quarterly (Duke University Press 2002).