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Informatics 282 | Fall 2016 | UCI MHCID | Jesse Colin Jackson

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DESIGN & PROTOTYPING

Author: Aaron

3.4 Speculations: Aaron Soto

What else was I supposed to do with a device causing embarrassment among the collapse of religion?!? 😉

Aaron December 5, 2016September 7, 2021 Exercise 3.4: Speculations, Uncategorized No Comments Read more

Excercise 3.3 Personas: Aaron Soto

PDF | PNG (below)

Aaron December 3, 2016 Exercise 3.3: Personas No Comments Read more

Project 3 – Experiences: Aaron Soto

Site: Downtown Seal Beach     PART ONE… Idea 1… Client: City of Seal Beach Event: Get-together on the Greenbelt As a way of promoting the local restaurants and building community bonds, host a fun outdoor picnic on the Greenbelt (just right of

Aaron November 30, 2016December 12, 2016 Project 3: Experiences 4 Comments Read more

Narratives: Aaron Soto

A wristlet??? I thought her text said she wanted a whistle! What the hell is a wristlet? Well now I know and apparently a wristlet is some nonsense that costs $174 more than a whistle. Maybe I should have known she didn’t

Aaron November 27, 2016November 27, 2016 Uncategorized No Comments Read more

Aaron Soto: Project 2, The Forces Awaken…

I’ve chosen to study the downtown Seal Beach area surrounding my User Needs Analysis field site at Beachwood BBQ.  I did two separate ~2.5mi walks covering each side of Main Street taking 25+ photos each while tracking my path using

Aaron November 11, 2016November 21, 2016 Project 2: Mappings 9 Comments Read more

Architectures: Aaron Soto

My exercise begins with our home spaces and zooms out to cul-de-sac + neighborhood views of our Halloween… (mouse-over the image to PAUSE or use < and > arrows to navigate) [slideshow_deploy id=’4125′]

Aaron November 2, 2016November 3, 2016 Read more

Geographies: Aaron Soto

My psychogeographic mapping experience was done on Wednesday afternoon, October 26th, 2016 and I found it quite interesting in this regard: I set off expecting to explore some of the plaza adjacent to where our office is located and found

Aaron October 28, 2016November 3, 2016 Exercise 2.2: Geographies Read more

Strategy: Design an architectural space to accommodate a specific program, experience, or intent.

This strategy is essentially urging the designer to design for a particular purpose, specifically meaning to incorporate design elements that enhance the specific goal of your project. UCI was built upon the then-current ideas of modern architecture known as Modernisn, and

Aaron October 17, 2016April 12, 2019 Project 1: Strategies No Comments Read more

Strategy: Use “denial and reward” to enrich passage through the built environment.

Somewhat similar to the ‘how you arrive’ principle, the “denial and reward” principle is a more specific application that says that you can influence the experience of your design by ‘teasing’ your visitor through allowing only fleeting visual snippets of

Aaron October 17, 2016April 12, 2019 Project 1: Strategies No Comments Read more

Strategy: Our experience of an architectural space is strongly influenced by how we arrive in it.

Our experiences immediately leading up to experiencing a space or a design have a direct influence on our impressions of that design. An intentionally exciting lead-up can enhance the excitement of the final space. The next time you’re around the

Aaron October 17, 2016April 12, 2019 Project 1: Strategies 1 Comment Read more
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