What else was I supposed to do with a device causing embarrassment among the collapse of religion?!? 😉
Excercise 3.3 Personas: Aaron Soto
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Project 3 – Experiences: Aaron Soto
Site: Downtown Seal Beach PART ONE… Idea 1… Client: City of Seal Beach Event: Get-together on the Greenbelt As a way of promoting the local restaurants and building community bonds, host a fun outdoor picnic on the Greenbelt (just right of
Narratives: Aaron Soto
A wristlet??? I thought her text said she wanted a whistle! What the hell is a wristlet? Well now I know and apparently a wristlet is some nonsense that costs $174 more than a whistle. Maybe I should have known she didn’t
Aaron Soto: Project 2, The Forces Awaken…
I’ve chosen to study the downtown Seal Beach area surrounding my User Needs Analysis field site at Beachwood BBQ. I did two separate ~2.5mi walks covering each side of Main Street taking 25+ photos each while tracking my path using
Architectures: Aaron Soto
My exercise begins with our home spaces and zooms out to cul-de-sac + neighborhood views of our Halloween… (mouse-over the image to PAUSE or use < and > arrows to navigate) [slideshow_deploy id=’4125′]
Geographies: Aaron Soto
My psychogeographic mapping experience was done on Wednesday afternoon, October 26th, 2016 and I found it quite interesting in this regard: I set off expecting to explore some of the plaza adjacent to where our office is located and found
Strategy: Design an architectural space to accommodate a specific program, experience, or intent.
This strategy is essentially urging the designer to design for a particular purpose, specifically meaning to incorporate design elements that enhance the specific goal of your project. UCI was built upon the then-current ideas of modern architecture known as Modernisn, and
Strategy: Use “denial and reward” to enrich passage through the built environment.
Somewhat similar to the ‘how you arrive’ principle, the “denial and reward” principle is a more specific application that says that you can influence the experience of your design by ‘teasing’ your visitor through allowing only fleeting visual snippets of
Strategy: Our experience of an architectural space is strongly influenced by how we arrive in it.
Our experiences immediately leading up to experiencing a space or a design have a direct influence on our impressions of that design. An intentionally exciting lead-up can enhance the excitement of the final space. The next time you’re around the
