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DESIGN & PROTOTYPING

Informatics 282 | Fall 2016 | UCI MHCID | Jesse Colin Jackson

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DESIGN & PROTOTYPING

Author: Debra Chiang

Strategy: Fitts’ Law

Summary The Fitt’s Law basically states that the smaller and further away an object is, the longer it takes for one to move towards that target, and if the faster the movement is towards the smaller target, more errors will occur

Debra Chiang October 17, 2016October 18, 2016 Project 1: Strategies 1 Comment Read more

Strategy: Fibonacci Sequence

Summary Fibonacci Sequence is a series of numbers with the pattern of each number being the sum of the previous two. Starting at zero the sequence will be 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89,

Debra Chiang October 17, 2016October 18, 2016 Project 1: Strategies 1 Comment Read more

Strategy: Priming

Summary Priming is the effect when stimuli are received by human senses, they activate our feelings and memories from prior experiences and then influence our thoughts and behavior as a result of interacting with those stimuli (Universal Principles of Design,

Debra Chiang October 17, 2016October 18, 2016 Project 1: Strategies No Comments Read more

Strategy: 80/20 Rule

Summary Also known as Pareto’s Rule, this strategy states that for many things, about 80% result came from 20% of cause or effort. Within the context of design, it means 20% of design features will be most rewarding. And it

Debra Chiang October 17, 2016October 18, 2016 Project 1: Strategies 3 Comments Read more

Strategy: Classic Conditioning

Summary Conditioning means the process of a gradually and firmly established predictable behavior in human beings (Dawson, 2010). A classic example is the famous Pavlov’s dog experiment we all learned in psychology 101 (Universal Principles of Design, p. 42). When

Debra Chiang October 14, 2016October 18, 2016 Project 1: Strategies 2 Comments Read more

Strategy: Gutenberg Diagram

Summary The Gutenberg Diagram states viewer’s natural eye movements, known as reading gravity,  when reading across a target information with generally equally distributed content stimuli. Visible information could be divided into 4 sections according to Gutenberg Diagram: Primary optical area,

Debra Chiang October 14, 2016October 18, 2016 Project 1: Strategies No Comments Read more

Strategy: Consistency

Summary Consistency can be distinguished into the following four types: Aesthetic consistency, generally refers to the appearance of a design;  functional consistency, refers to the meaning and action of a design;  internal consistency, means designs within the system sending out

Debra Chiang October 14, 2016October 18, 2016 Project 1: Strategies 2 Comments Read more

Graphics: Debra Chiang

Autumn Dream

Debra Chiang October 14, 2016 Exercise 1.3: Graphics Read more

Project 1 – Strategies: Debra Chiang

Here are 10 strategies I’m interested in exploring: Consistency Classic Conditioning 80/20 rule Gutenberg Diagram Top-down lighting Bias Exposure Effect Priming Ockham’s Razor Fitts’ Law Fibonacci Sequence

Debra Chiang October 6, 2016October 18, 2016 Project 1: Strategies No Comments Read more

Objects (Part 1): Debra Chiang

THE LOVE * click on thumbnails to see larger images I’ve always LOVE corner furniture: They are not only functional and efficient, but also great decorating pieces within a confined space if selected properly.  In my place, we have this

Debra Chiang October 6, 2016October 6, 2016 Exercise 1.2: Objects (Part 1) Read more
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