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Informatics 282 | Fall 2016 | UCI MHCID | Jesse Colin Jackson

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DESIGN & PROTOTYPING

Author: I Shaikh

[Project 3] Experiences // Shaikh

/ Ideas / Living Canvas The influence of art is really deep in Laguna Beach city, where there are numerous art galleries on every street and murals and sculptures on walls and corners. These murals and sculptures are static in

I Shaikh November 28, 2016April 12, 2019 Project 3: Experiences No Comments Read more

[3.2] Narratives // Shaikh

/ Once Upon A Bill / I’ve had enough. All these dates, but no luck. Did my taxes and found a net cost of $15,000 spent on dates!!! Drinks are expensive and I do live in LA, but are these

I Shaikh November 27, 2016April 12, 2019 Uncategorized 2 Comments Read more

[Project 2] Mappings // Shaikh

I chose a little sliver of Laguna Beach as my mapping location. This area has always intrigued me as it is filled with all sorts of unique hustle and bustle. A major “force” acting on this location is it’s proximity

I Shaikh November 17, 2016April 12, 2019 Project 2: Mappings 2 Comments Read more

2.3 Architectures // Isha Shaikh

LA Fitness Weights Section Map with Gender Concentration Gym Path Map By Gender Plaza Family Concentration With and Without Children As I do not have an office and am not home often enough, I chose the next spot I spend

I Shaikh November 5, 2016April 12, 2019 Read more

[2.2] Geographies // Shaikh

Starting this assignment I was very excited to explore my neighborhood as I only drive around during the day and take walks at night so I really didn’t know what I was going to encounter. My neighborhood is really large

I Shaikh October 28, 2016November 28, 2016 Exercise 2.2: Geographies Read more

Strategy // Nostalgia Effect

Nostalgia Effect [Coglode] An affectionate yearning relating to the desire to return to certain periods of one’s life, often a more romanticized version of the past. Typically, objects, designs, people or any trigger that relates to a fond memory can

I Shaikh October 17, 2016April 12, 2019 Project 1: Strategies 9 Comments Read more

Strategy // Opposite Geometries

An object, surface, or space usually will feel more balanced or whole when its secondary articulation runs counter to its primary geometry. [#88 – 101 Things I Learned In Architecture School] Stimulating a more whole visual balance can be created

I Shaikh October 17, 2016April 12, 2019 Project 1: Strategies No Comments Read more

Strategy // Top, Middle, Bottom

Traditional architecture employs a tripartite, or base-middle-top format. [#60 – 101 Things I Learned In Architecture School] Traditional designs employ a three tiered structure with a top, middle, and base. The base is usually thick and supports the entire design

I Shaikh October 17, 2016April 12, 2019 Project 1: Strategies 3 Comments Read more

Strategy // Signifier

Signifier [The Design of Everyday Things] Signifiers are cues for relevant and critical information in the physical and social world that can be meaningfully interpreted. Social signifiers are unintended cues based on the behavior of others, upon which one can

I Shaikh October 17, 2016April 12, 2019 Project 1: Strategies No Comments Read more

Strategy // Hierarchy of Needs

Hierarchy of Needs [p.124 – Universal Principles of Design] Applying Maslow’s Hierarchy of Needs in terms of design, a product should first serve the needs of the users before the wants. The 5 key levels: Functionality: Does the design work

I Shaikh October 17, 2016April 12, 2019 Project 1: Strategies 4 Comments Read more
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