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DESIGN & PROTOTYPING

Informatics 282 | Fall 2016 | UCI MHCID | Jesse Colin Jackson

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DESIGN & PROTOTYPING

Author: Nadia Michelle Shamsedin

Strategy: Entry Point

An entry point is the initial point of advancement into a design, whether that be physical or digital. A storefront is a common example of an entry point in the external world. A good first impression of a system is crucial to

Nadia Michelle Shamsedin October 17, 2016October 18, 2016 Project 1: Strategies 1 Comment Read more

Strategy: von Restorff Effect

The von Restorff Effect, commonly known as the isolation effect, denotes the phenomenon in memory in which noticeably different stimuli are likely to be more remembered than homogenous stimuli. Essentially, people are more likely to remember unique objects or events

Nadia Michelle Shamsedin October 17, 2016October 18, 2016 Project 1: Strategies No Comments Read more

Strategy: Picture Superiority Effect

Picture Superiority Effect is the phenomenon that pictures are often more drawing to the eye and also more likely to be remembered than words. This is due to the notion of dual-code theory, developed by Paivio in the 1970s. Simply put, people are

Nadia Michelle Shamsedin October 17, 2016October 18, 2016 Project 1: Strategies No Comments Read more

Strategy: Stress

Stress is the amount of strain the mind is put under when digesting visual information. Decisions about lessening or incorporating stress is often the starting point for designers. Stress does not carry either a good or bad connotation. It is just the

Nadia Michelle Shamsedin October 17, 2016October 18, 2016 Project 1: Strategies No Comments Read more

Strategy: Law of Prägnanz

The Law of Prägnanz is a Gestalt principle of perception which states the mind perceives a figure with the simplest organization because it requires the least amount of mental effort. Prägnanz is the German word for ‘pithiness,’ which has a

Nadia Michelle Shamsedin October 17, 2016October 18, 2016 Project 1: Strategies 1 Comment Read more

Strategy: Veblen Effect

The Veblen Effect occurs when consumers find a product desirable despite being expensive compared to a functionally equivalent product because of the status of said product.  Generally, decreasing the price of a product will lead to a larger demand, but this is not

Nadia Michelle Shamsedin October 17, 2016October 19, 2016 Project 1: Strategies 2 Comments Read more

Strategy: Mimicry

Mimicry refers to the act of imitating properties of familiar objects, organisms, or environments in order to elicit the same benefits of those properties in a product’s design. Copying these properties can improve usability, likability, or functionality of an object. Mimicry can be considered

Nadia Michelle Shamsedin October 17, 2016October 18, 2016 Project 1: Strategies 1 Comment Read more

Strategy: Symmetry

Symmetry is a Gestalt principle of design defined as a visual equivalence among elements around an axis. There are three types of symmetry: reflection, rotation, and translation. Reflection symmetry: an exact replica of an element flipped across a central axis, also known as a mirror line.

Nadia Michelle Shamsedin October 17, 2016October 18, 2016 Project 1: Strategies 3 Comments Read more

Graphics: Nadia Shamsedin

Sail to the Wooden Sun

Nadia Michelle Shamsedin October 14, 2016 Exercise 1.3: Graphics Read more

Objects (Part 2): Nadia Shamsedin

For better or for worse, these are the chairs of my life: Chair 1: Office chair This my fairly basic office chair. It’s a mass-produced office chair clearly from before the Aeron chair days. It looks and feels quite old,

Nadia Michelle Shamsedin October 7, 2016October 8, 2016 Exercise 1.2: Objects (Part 2) Read more
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