80/20 Rule: 80% of output is produced by 20% of its inputs. (Team 6)
Accessibility is standardizing design for all humans (Team 8)
Alignment: Create order and organization among elements (Team 7)
Archetypes are conventions we learn from our culture(s) (Team 8)
Chunking: Dividing information into 3-5 chunks makes it easier to process and memorize. (Team 5)
Closure: Objects grouped together are seen as the whole (Team 7)
Comparison: A method to understand relationships and pattens between two or more elements. (Team 1)
Confirmation: A technique of verification to ensure the intended action is executed. (Team 1)
Consistency: When things behave the same, the systems are more usable and learnable. (Team 6)
Depth of Processing: How information is retained in long-term memory (Team 7)
Desire Lines: Integrate how users are actually using a product into its design. (Team 6)
Figure-Ground Relationship: Manipulating the separation of a visual focus and the rest of the visual field to produce either an emphasis through contrast or ambiguous interpretation. (Team 2)
Flexibility-Usability Tradeoff: As flexibiity increases, usability decreases (Team 7)
Garbage In-Garbage Out: Bad input produces bad output. (Team 1)
Gutenberg Diagram: The Gutenberg Diagram is a principle that describes the Western reading orientation where the reader begins from the top left and ends at the bottom right. (Team 6)
Hierarchy: Complex relationships are organized into simple and visual structures. (Team 6)
Horror Vacui: The busier and more cluttered a design, the cheaper the product feels. (Team 6)
Inverted Pyramid: A way information can be presented so that critical information can be presented first followed by additional information in descending order of importance. (Team 3)
Nudge: The technique of using gentle reminders to lead a user to a desired action, typically utilizing defaults, feedback, incentives, structure choices, and visible goals to reduce friction and reinforce desired choices. (Team 2)
Ockham’s Razor: Simplicity is preferred over complexity. (Team 10)
Orientation Sensitivity: The ability to parse visual information along the x and y axes more easily, as well as the ability to discern a different element against a background of common orientation. (Team 10)
Performance Load: The amount of effort required to complete a task. (Team 4)
Propositional Density: The notion that objects and environments can be more interesting and memorable when it contains more deep meanings relative to the number of (visual) elements depicted. (Team 3)
Prototyping: Create mocks to explore the design of a product, test it, and refine it. (Team 1)
Proximity: Using distance between objects to help group or organize information visually. (Team 2)
Scarcity: The idea that an object’s level of desirability increases as its supply decreases (Team 5)
Signifiers: Communicating appropriate actions and behaviors. (Team 7)
Symmetry: A sense of harmonious and beautiful proportion and balance. (Team 10)
Veblen Effect: Pricing something higher raises demand due to exclusivity. (Team 8)
von Restorff Effect: Things that are different stand out and are remembered. (Team 8)
Many thanks to Tiffany Tam for coordinating this list.