Iteration is one of the key process throughout design and development with the goal of creating a holistic product that captures the true needs of your user through repeated testing and rebuilding when failure occurs. As Lidwell, Holden, and Butler define it in Universal Principles of Design, “In nature, iteration allows complex structures to form by progressively building on simpler structures. In design, iteration allows complex structures to be created by progressively exploring, testing, and tuning the design.” One might think of iteration as natural evolution as applied to design; this sort of positive, systematic reworking and tailoring of a system or product to work towards some more functional result.
Example 1: SnoWalkers Snow Shoes
The example found in Universal Principles of Design explains the evolution of SnoWalkers snow shoes over the years, as product designers used high-fidelity prototypes of the shoes in their true environment to test out new models and improvements. This led to various iterations of the snowshoes, and new features meant to improve the shoes’ function and versatility in their harsh environment. Some might think of more handmade snowshoes when they think of the product, consisting of rope tied between thicker sticks. These have since evolved to include stronger materials like steel and fiberglass, and lock-in mechanisms for specialized shoes. All of these improvements have evolved through iteration after iteration of products and testing.
Example 2: Apple’s iPhone
When looking at iPhones since their original announcement in 2007, each new model is arguably both the result of iteration, and itself an iteration of the product as a whole. Not only has the hardware, materials, and design of the iOS gone through an incredible amount of testing and reworking, but the product structure and vision has also seen some dramatic changes. From it’s first ‘iteration’ in 2007, the iPhone has continued to push new features, eliminate old ones, and rework some into something more functional – though the latter is not always the case. Throughout Apple’s story, the product’s roadmap and vision are also huge inputs in the iterative process, and act as part of the evolutionary process. This could potentially leverage the user, which might clash with a more purist view of iteration. But, this still holds true to an iterative process, using the market as a force of testing and refinement in the building of a more advanced product.
Example 3: Letterpress Printmaking
Inherent to the art of printmaking is an extreme degree of iteration.One must test and print at every point in the process in order to achieve exactly what their project’s vision was. This is especially true for letterpress, as the art demands a high focus on things like roller pressure, ink type, registration, and paper choice. Because all these factors affect the outcome substantially, one is able to play with each to achieve a specific outcome for their prints.
In this example of my own prints, I needed to test the ink color and roller pressure to ensure that the outcome was both legible and wasn’t leaving a heavy impression (or deep embossing) on the back of the cards. This was so people would be able to write in those spaces without bumping over ridges or having the ink pool opposite the printed text. To achieve this, I had to constantly iterate on different levels of pressure, consistencies of the ink, and amounts of ink on the rollers. Print after print, I would take detailed notes on how each successive iteration turned out, and finely tune each new print to achieve a specific end goal. This process is highly representative of iteration as described by Lidwell, Holden, and Butler.