Team 1 Principle #3: Iteration

Iteration is one of the key process throughout design and development with the goal of creating a holistic product that captures the true needs of your user through repeated testing and rebuilding when failure occurs. As Lidwell, Holden, and Butler define it in Universal Principles of Design, “In nature, iteration allows complex structures to form by progressively building on simpler structures. In design, iteration allows complex structures to be created by progressively exploring, testing, and tuning the design.” One might think of iteration as natural evolution as applied to design; this sort of positive, systematic reworking and tailoring of a system or product to work towards some more functional result.

Example 1: SnoWalkers Snow Shoes

Snowshoes

The example found in Universal Principles of Design explains the evolution of SnoWalkers snow shoes over the years, as product designers used high-fidelity prototypes of the shoes in their true environment to test out new models and improvements. This led to various iterations of the snowshoes, and new features meant to improve the shoes’ function and versatility in their harsh environment. Some might think of more handmade snowshoes when they think of the product, consisting of rope tied between thicker sticks. These have since evolved to include stronger materials like steel and fiberglass, and lock-in mechanisms for specialized shoes. All of these improvements have evolved through iteration after iteration of products and testing.

Example 2: Apple’s iPhone

Evolution of iPhones

When looking at iPhones since their original announcement in 2007, each new model is arguably both the result of iteration, and itself an iteration of the product as a whole. Not only has the hardware, materials, and design of the iOS gone through an incredible amount of testing and reworking, but the product structure and vision has also seen some dramatic changes. From it’s first ‘iteration’ in 2007, the iPhone has continued to push new features, eliminate old ones, and rework some into something more functional – though the latter is not always the case. Throughout Apple’s story, the product’s roadmap and vision are also huge inputs in the iterative process, and act as part of the evolutionary process. This could potentially leverage the user, which might clash with a more purist view of iteration. But, this still holds true to an iterative process, using the market as a force of testing and refinement in the building of a more advanced product.

Example 3: Letterpress Printmaking

Letterpress

Inherent to the art of printmaking is an extreme degree of iteration.One must test and print at every point in the process in order to achieve exactly what their project’s vision was. This is especially true for letterpress, as the art demands a high focus on things like roller pressure, ink type, registration, and paper choice. Because all these factors affect the outcome substantially, one is able to play with each to achieve a specific outcome for their prints.

LetterpressIn this example of my own prints, I needed to test the ink color and roller pressure to ensure that the outcome was both legible and wasn’t leaving a heavy impression (or deep embossing) on the back of the cards. This was so people would be able to write in those spaces without bumping over ridges or having the ink pool opposite the printed text. To achieve this, I had to constantly iterate on different levels of pressure, consistencies of the ink, and amounts of ink on the rollers. Print after print, I would take detailed notes on how each successive iteration turned out, and finely tune each new print to achieve a specific end goal. This process is highly representative of iteration as described by Lidwell, Holden, and Butler.

Team 7 Principle #3: Depth of Processing

“Depth of processing considers the richness and depth of exposure to material to support how someone retains information in long-term memory.” That’s how I summarized depth of processing to myself after reading the principle and doing my research.

From the Universal Principles of Design, an example of an online blog article and how deep processing may or may not be supported based upon. Blogs that use text, headings, images, video and survey questions engage the user from a processing perspective in a greater way than does a blog using only text or text with imagery. 

Two principles also seen are elaboration rehearsal and maintenance rehearsal. Elaboration rehearsal supports deep learning while maintenance rehearsal may be something you use to simply memorize information; possibly for a test. With elaboration rehearsal, there are three aspects that support deeper learning;

Distinctiveness – the uniqueness of the information, including how it is presented in its context and the experience level of the user.

Relevance – the degree to which information is considered to be important and if it is presented in a way that the user can make the relevant semantic connections.

Elaboration – how much thought and engagement is required to connect with the material and interpret and understand the information. How deeply can the user engage and is the material supporting deep processing.

Considerations for Design:

  • Identify targets for recall and retention
  • Use unique presentation and interesting activities to support deeper processing
  • Use rich media where it makes sense; video, audio, sound
  • Give users a choice to create engagement
  • Make information relevant to the audience
  • Use case studies, infographics, display information visually appropriately, use relevant imagery and data to create deeper learning opportunities.

An example would be the learning layout used by codecademy.com where the user rehearses how to write code from first instruction, but then by gradually thinking more and more on their own, eventually learning to write and build code from requirements. This is an example of elaboration rehearsal as the user is user deep processing to learn a concept into long-term memory.  

Here we can see the three panes that make up the user interface and provides the user with learning through elaboration rehearsal and feedback. In the left-hand pane the user is provided with details about how this type of code works, but not the answer to this specific example. The user, building on the knowledge of a previous lesson and the details and example provided, creates or completes the code example in the middle pane, and when the correct response has been coded,  the user will see the results if the right-hand pane. Codecademy.com provides the user with the ability to practice, building on the success of each lesson, getting feedback and tips and hints along the way.

A real world example of depth of processing is a map. With the depth of processing principle, seeing how it is supported should provide the user with multiple methods of processing. A map typically provides multiple modes of detail with the use of color, contrast, iconic representation and much more detail as we are learning as part of project 2 mapping.

Here we see the level of detail that is provided supports the users depth of processing. Information is provided though text, images and deeper information that is mapped to the other side of the map, providing the user with context.

 

The legend is used to drive meaning to the graphical elements used within the visual aspects of the map.

 

 

The final image shows where this map is providing detail for, providing deeper context for this map and the user.

 

 

Lidwell, W., Holden, K. and Butler, J. (2010). Universal principles of design. 2nd ed. Rockport Publishers, pp. 72

codecademy.com, screenshot taken 10/30/2018 from this URL

 

 

 

 

 

Team 7 Principle #4: Flexibility-Usability Tradeoff

The flexibility-usability tradeoff states as flexibility increases, usability decreases, generally to satisfy a higher number of requirements. The concept looks at specialization versus generalization and the affects on usability.

We know it is easier for the user to use an interface with less buttons versus more buttons, simply because the user has less choices. While specificity doesn’t always lead to greater usability, it is part of the premise within this concept that the more specific you are, the easier it is for someone to naturally understand what they are supposed to do and the less chances for the user to experience an error.

Illustrations and narrative as found on (3) Intel’s Developer Zone / Menu Documentation site. The Swiss Army Knife and a series of TV Remote Controls are used to illustrate this example within the Universal Principles of Design.

Images showing contrast of designFrom the book Universal Principles of Design, “The flexibility-usability tradeoff is related to the well known maxim, jack of all trades, master of none.” For some things this makes a lot of sense as specificity may be too expensive or too inconvenient. The lack of specialization may have to be applied from the users side to allow them to achieve their goal.

I think of how craftsman may use their tools, or how a power user applies software to meet their needs. They do with experience and knowledge, and so flexibility is rewarded but it comes at a cost of time to learn and acclimate to the tool. There are also examples where the approach becomes too flexible, accommodating too many needs at one time. For a consumer device targeted at wide-spread adoption (assumed to be the case for the example below), usability is key. It seems the attempt to integrate a keyboard with a TV for the non-specialized user market is out of reach.

“Sony’s recent… work with Google has resulted in this creation. It is a fine example of how when flexibility is pushed to the limit (in this case a QWERTY keyboard attached to a tv remote control) usability is so diminished that it potentially renders theobject useless. Ergonomically it appears to be uncomfortable, and by looking at the thumbs in the photo not unlike typing into a pocket calculator.” (2)

Within the description above, the object is referred to useless based upon its diminished usability. As you can see in the photo above, there is a lot this device can potentially do based upon its physical interface. You can only imagine the software interface and how Progressive Disclosure may be used to reduce some of the effects of complexity but a device such as this feels like it does and can do too much at once.

Ive thought of a few objects in the real world where the tradeoff between flexibility and usability are apparent and tools and kitchen utensils provided a few good options. An extreme example would the scissors compared to a multi-tool. I’m not sure why I keep this around to be honest, it is hard to use most of the functions without coming into contact with hats edges. In short this is a bottle opener, wire stripper, pliers, knife, scissors, can opener and I am sure I am missing other potential functionality. I don’t use it because it is difficult to use for any of its intended purposes. Part of this issue is with the design of its individual components such as with the handles, in contrast to the scissors which has a more specific grip, which is more comfortable and provides more control when using it, the multi-tool has handles that are able to be used with thick gloves on, but barehanded they are not comfortable and do not allow for a sense of control. The user has to insert their fingers in a way that feels unnatural to hold something.

Other issues come from using specific functionality such as the bottle opener, it is almost impossible not to come in contact with the serrated knife.

(1) Universal Principles of Design – 2010 Lidwell, Holden, Butler
(2) http://userpathways.com/2010/10/usability/ – Thursday, October 14th, 2010
(3) https://software.intel.com/en-us/articles/usability-tradeoff, October 23, 2013 – Diana B.

Team 6 Principle #8: Horror Vacui

Horror Vacui is Latin for ‘the fear of emptiness.’ It is the practice of filling a space with as many design elements as possible. As a design principle, it was a historically popular in the Victorian, Georgian, and Baroque eras, in times when having more meant you were more affluent.1 

Today, we are overwhelmed with options and choice, so minimalism and simplicity have become the trend. This means that there has been a shift in value perception. Now, the busier and more cluttered a design, the cheaper the product feels. Brands may choose to employ horror vacui based on their product positioning—for the Dollar Store, cheap is a good thing.

Example 1: Dollar Store vs. Jewelry Store

The more cluttered a store, the cheaper it looks.

Source: The Visual Communication Guy

The emptier a store, the more expensive it looks.

Source: The Visual Communication Guy

Example 2: The Cheesecake Factory vs. Ramen Hood

The Cheesecake Factory’s website design and menu are very cluttered, signifying low-quality, mass market food. (No one said it wasn’t delicious.)

Source: The Cheesecake Factory

Ramen Hood, a boutique vegan ramen shop in Los Angeles, has a much cleaner design and menu, signifying their quality of ingredients.

Source: Ramen Hood

Example 3: Attorneys/Abogados


This store window in downtown Los Angeles markets the attorneys inside to low-income clients with its use of horror vacui. It not only fills up most of the window space with information, but also advertises many different kinds of potential lawsuits that the lawyers could represent the clients on.

Footnotes

1“Horror Vacui: The Fear of Emptiness | Interaction Design Foundation.” 8 Aug. 2018, https://www.interaction-design.org/literature/article/horror-vacui-the-fear-of-emptiness.

Team 6 Principle #3: Desire Line

Desire lines, or desire paths, are traces of use or wear indicating a user’s preferred method of interaction with an object or environment.1 They are most often associated with walkways, in situations where pedestrians’ repeated traversals of shorter, more direct routes create alternative paths to paved ones. Landscape architects are now starting to embrace desire lines by allowing them to form and then paving over them, instead of predicting behavior and trying to force it with barriers and other constraints.

Desire paths as a metaphor for UX and design
Desire paths as a metaphor for user experience and design by Natalia Klishina | Image: 99% Invisible [3]
Desire lines can also be seen in other physical and digital objects, and should be taken into consideration in any user-centered design. A common motto calls for “paving the cowpath,” or supporting what users are already doing.2 For example, Twitter hashtags and @mentions grew out of community uses inspired by IRC (internet relay chat).3 Community forums with voting features like Digg and Reddit also indicate users’ preferred posts.1

The top 5 posts from reddit.com/r/all
The top 5 posts from reddit.com/r/all at time of writing

Physical examples include ergonomic keyboards that split in the middle and allow wrists to assume a more natural position, and the water fountain spigot designed for water bottles below. Prior to the installation of these faucets, the only way to fill up a water bottle was to tilt it sideways, a less efficient and more annoying method.

A water fountain spigot for bottles
A water fountain spigot for bottles in my office
Footnotes

1 Lidwell, William, Kritina Holden, Jill Butler, and Kimberly Elam. Universal Principles of Design: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design. Beverly, Mass: Rockport Publishers, 2010. Print.

2 “Pave the Cowpaths – Social Patterns – Designing Social Interfaces.” 13 Aug. 2013, http://designingsocialinterfaces.com/patterns/Pave_the_Cowpaths.

3 “Least Resistance: How Desire Paths Can Lead to Better Design – 99 ….” 25 Jan. 2016, https://99percentinvisible.org/article/least-resistance-desire-paths-can-lead-better-design/.

Histories: Kathy Emsoff

This is a website design for the homepage of a data visualization company. They took what could have been a very boring project and turned it into something interesting and relevant to their field. I love the stunning design, bold choice of color, and how the design is not just superfluous decoration.

A globe image with dots to represent millions of data points
“Our mission is to help the world learn
from its data”
They connected the design to the mission of the company so the content and design work together as one cohesive concept. The globe illustration represents their mission. “Our mission is to help the world learn from its data”. The little circular points of light add visual interest and reinforce the idea there is data all over the world and they are aware of it. Additionally, the numerical callouts are impressive and seem to take on a deeper meaning when visually connected to the globe image than if they were just on the page by themselves. The choice of purple was really daring. I’m assuming it was already their brand color because all the leadership portraits have a tint of lavender to them, but I think the purple is really refreshing and different. There’s a lot of use of black in this space, especially with globe illustrations, so I appreciate the uniqueness of the purple and am glad they didn’t use black.
Three boxes of picture and text for different news articles


In the middle of the page is news content and I like how they chunked this information together and used progressive disclosure to only show the first three. And near the bottom of the page, they list out their locations, but they have a great illustration that demonstrates the locations in a neat way by showing an iconic feature of each city. The Statue of Liberty, Big Ben, the Space Needle, and the Golden Gate Bridge represent New York, London, Seattle, and San Francisco in a fun and unexpected way.

Continue reading “Histories: Kathy Emsoff”

Team 1 Principle #2: Prototyping

Prototyping is a design principle used to create quick and simple to more refined mockups in order to explore the design of the product being built, refine it, and test it. There are many different ways to go about doing this. It can be as simple as a sketch or be more complex as 3D printed models. The main purpose of prototyping is to walkthrough a similar experience and define points of failure or improvement in a way that is not costly. Prototyping in each design process is beneficial to exploring more of the focus of that process.

Example #1: Ojex Juicer

This image here depicts many examples of prototyping at each design phase.

Example #2: 3D Printed Custom Jewelry

This is a great example of prototyping in order to inspect something, in this case jewelry, prior to actually building out the final product.

Example #3: “Creeper Cam”

My friend and I were on a mission to create a sneaky way of taking photos of what’s around us (we’re normal, I swear).  We came up with an idea of an iPhone attachment and we decided to build it out. The red arrow focuses on the area where the attachment will slide into your iPhone. The black arrow is where we would add a reflective layer to bounce off the camera and into the opening. This allows users to have their phones parallel to the ground while at the same time taking pictures of what is right in front of them.

Resources:

Lidwell, William, Kritina Holden, Jill Butler, and Kimberly Elam. Universal Principles of Design: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design. Beverly, Mass: Rockport Publishers, 2010. Print.

“Solus DLP 3D Printer – Australian Distributor – 25 Micron Resolution.” CAD Jewelry School, www.cadjewelryschool.com/solus-dlp-3d-printer.

Team 1 Principle #1: Garbage In-Garbage Out

Garbage In Garbage Out is a design principle based on the the notion of bad input producing bad output and vice versa. If the end user has the ability to input any type of value with any given quality into a space without ways of preventing “invalid” inputs, the outputs will probably be equivalent to the input’s caliber. In the Universal Principles of Design book, the authors bring up two types of input problems: input type and input quality. Input type is focused more on inserting the wrong information into a space. An example of this might be entering your username in the password field on a login form. On the other hand, input quality is centered around injecting a flawed value that is of the correct type. For example, missing one number from your credit card number will result in a faulty transaction. There are ways to prevent garbage ins broken out by each kind of problem. Using affordances and constraints for input type issues and previews and confirmations for input quality issues will help minimize the impact of the input has on the output. Prevention of input error is the key to a successful interaction resulting in the expected and desired outcome.

Example #1: Order Forms

The image displays the preventative measures added in the redesigned form to avoid any potential garbage input values.

Example #2: Remote Controls

This example shows the many possible inputs or sets of inputs for an end user of remote controls. One might keep hitting the “1” button numerous times with the result not having to do anything with the number “1”. It might take the user to the “On Demand” channel or “Guide”. The lack of constraints allows for bad inputs.

Example #3: Cuisinart Coffee Maker

This example I struggled with this morning while house sitting my friend’s house. I wanted to make a cup of coffee and I was confident I set everything up correctly. When it came to the moment of turning it on, I was puzzled by how it worked. I turned the distinct “Ready Tone” knob to “ON” and nothing was happening. No coffee. I realized later that I had missed the “ON/OFF” button at the top since the color blended in with the rest of the machine and did not stand out to me. The main issue is the counts of “ON” on that machine: “Auto ON”, “ON”, and “ON/OFF”. The probability that a user will interpret only one of these “ON” labels to be true decreases as the number of “ON” options  increases.

Resources:

Lidwell, William, Kritina Holden, Jill Butler, and Kimberly Elam. Universal Principles of Design: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design. Beverly, Mass: Rockport Publishers, 2010. Print.

Wilkinson, Darryl, and Grant Clauser. “The Best Universal Remote Control.” Engadget, 24 Jan. 2017, www.engadget.com/2016/04/29/the-best-universal-remote-control/.

Histories: Omar Filippelli

nest

I love when technology and design come together to provide the ultimate customer experience.

The nest product design is a good example of what great user experience and human machine interaction is all about. With a minimalistic approach to design, intuitive controls, and a revolutionary re-architecture of the whole thermostat ‘experience’ concept. Creating something that synergistically exploits principles of affordance and structural aesthetics. Combined with reduced user  invasiveness and operational stress . Allowing hardware, software and their intelligent algorithms to do the work, so humans can simplify their lives and experience a greater level of freedom and comfort. Helping other important areas of the full user experience such as maximizing energy use, reducing costs and waste. Providing users with remote access, and full control over their home temperatures.

These are the reasons nest thermostat inspires me. I like their 360 degrees approach to solving user experience needs. Obviously these designers looked outside of the box of engineered architecture, challenged status quo, and known design schema. To envision and produce something different, challenging, something with the potential to change the whole landscape of the thermostat industry. They not only leapfrogged the competition and created a new industry but ended up providing a greener technology approach, helping the environment and humanity in its path. With a tasteful look and feel, and well implemented set of ergonomics principles. Putting it all into a superb user experience.

 

Histories: Joseph Hornig

Rocketbook Smart Notebook
Rocketbook Smart Notebook

In this month’s Marketing News, J. Walker Smith writes, “the analog edge isn’t going away just because digital technologies are taking over.”

As someone who still takes handwritten notes and keeps a handwritten to-do list, I’m comforted by Smith’s prognosis.

It’s also why I’m inspired by the Rocketbook Smart Notebook. It allows me to continue using the analog method of writing that I prefer, while incorporating digital technologies that increase usability and convenience.

Features include:

    • Scan and save notes in the cloud
    • Copy and share with collaborators
    • Easily sketch on dot grid pages
    • Microwave to erase and reuse pages

These features align with a number of Dieter Rams’ principles of good design: the Rocketbook is useful, innovative, long-lasting, and environmentally-friendly.

It’s also an example of how a product in a seemingly stagnant and saturated industry (paper notebook manufacturing) can be modified or improved.

But what inspires me the most is that the Rocketbook uses technology to complement and enhance an analog practice, instead of attempting to replace one.

Team 5 Principle #6: Uncanny Valley

Summary:

Humans have a tendency to like anthropomorphic forms, or things that have similar characteristics to us. We are biased towards them, we feel a connection to them… That is, until they hit the “Uncanny Valley” where they become so similar to us that they become unappealing or even creepy. Though there is no concrete measurement of when an object enters the uncanny valley, characteristics that typically receive negative reactions include: abnormally portioned facial features, subtle eye movements, and unnatural skin complexions. An interesting observation to note is that this does not only affect humans; when macaque monkeys were shown computer generated images of monkeys they also fell into the valley effect.

Example #1 – Cited By Original Source:  Mannequins

As described in Universal Principles of Design, mannequins are a common example of “Uncanny Valley” because they typically have the basic shape and curves of a human body, but the plastic and uniform color, the eyes that are there but not there, and the motionless, dead aura of these figures give the uncanny feeling.

Example #2 – Found Online:  Avatar SDK

The Avatar SDK is a very effective example of “Uncanny Valley,” particularly when playing with the demo on their website. The SDK truly tries to create a computerized version of a person, and the similarities are just too much. Zooming in and out on the demo really gives the creepy feeling of “Uncanny Valley.”

Example #3 – Found in Real Life: Target

Walking through the isles at Target, you will find products such as the dolls and books above that exhibit the characteristics of something that could be identified as “Uncanny Valley.”

References and Citations:

  1. Bradley, Steven. “Contour Bias And The Uncanny Valley: Anthropomorphic Forms Part II.” Vanseo Design, 13 Sept. 2010, vanseodesign.com/web-design/anthropomorphic-forms-part-ii/.
  2. William Lidwell, Kritina Holden & Jill Butler. Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design. Rockport, 2012.

Team 5 Principle #5: Scarcity

Summary:

Scarcity is the idea that an object’s level of desirability increases as its supply decreases. Our reading, Universal Principles of Design, describes five common tactics apply the principle of Scarcity: exclusive information, limited access, limited time, limited number, and suddenness. Each of these tactics move people to action because of a human cognitive bias known as “loss aversion.” Jen Cardello’s article, “Scarcity Principle in UI Design: Making Users Click RIGHT NOW or Lose Out,” highlights that the research conducted by Daniel Kahneman and Amos Tversky has shown that the human tendency is to avoid loss over acquiring gains. Both sources suggest that scarcity is largely effective in terms of not only quantity, but in time and information.

Example #1 – Cited By Original Source: Running Brides

As described in Universal Principles of Design, the running brides depicted in this picture show how scarcity can motivate people to act. Typically, I would imagine bridal shoppes to be mostly empty, quiet, calm – but this picture shows the complete opposite, all because of the short supply of cheap wedding dresses.

Example #2 – Found Online: Fancy food

This dinner plate depicts scarcity because seeing so little food on the plate, and especially in its artistic arrangement on the plate, suggests that this is a desirable and expensive meal.

Example #3 – Found in Real Life: Starbucks Pumpkin Spiced Latte

This was the first time I ever tried the PSL from Starbucks. It was pretty good, but I know people who count down the days before the Fall drinks come back to the coffee shop so they can order their beloved PSL. Of course, since this is the only time of the year they can drink this beverage, they enjoy it as much as possible before it disappears… the power of scarcity is Starbuck’s friend.

References and Citations:

  1. Cardello, Jen. “Scarcity Principle in UI Design: Making Users Click RIGHT NOW or Lose Out.” Nielsen Norman Group, 14 Sept. 2014, www.nngroup.com/articles/scarcity-principle-ux/.
  2. William Lidwell, Kritina Holden & Jill Butler. Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design. Rockport, 2012.

Team 5 Principle #4: Red Effect

Two subtle biological indicators of female fertility are rosy cheeks and red lips. Humans subconsciously perceive women as more sexy and attractive if they’re wearing red (clothing, lipstick, and blush) compared to other colors for this reason. Iconic examples of this in history are Marilyn Monroe and Jane Russell’s bright red lips and sequin dresses in Gentlemen Prefer Blondes and Stevie Wonder’s soundtrack album, The Woman in Red. Men, on the other hand, are perceived as powerful, dominant, and aggressive if they’re wearing red. Some examples include, male politicians wearing red ties, Satan, and red sports cars.

Example #1 – Cited By Original Source:

Beyoncé is inarguably one of the most beautiful women in the world. Although the style of clothing, make-up, and art direction are very different in these two magazine covers, the color that Beyoncé is wearing is extremely influential to the overall vibe of each. In the blue dress, she’s a sweet and sophisticated beauty, while in the red dress, she’s a sexy, sultry, and confident vixen.

Cover sources: All Hail Queen B: Over 40 of Beyoncé’s Chicest Magazine Covers

Example #2 – Found Online:

Throughout history, Satan has been betrayed as an almighty, evil, fiery red beast from Hell. If you Google, “Male devil Halloween costume,” you’ll find a plethora of costumes that meet that criteria. However, if you Google, “Female devil Halloween costume,” all that comes up are sexy devil costumes that enhance the female form and highlight sensuality.

Costume sources: www.halloweencostumes.com

Example #3 – Found in Real Life:

Red roses are extremely feminine and reminiscent of the female form. They symbolize, love, passion, romance, fertility, and sensuality. Men often give a dozen red roses to women as gifts to show their love and appreciation on special occasions and Valentine’s Day. On the other hand, chili peppers appear as more masculine in nature. They are are hot, spicy, temperamental, and phallic.

Reference:

  1. William Lidwell, et al. Universal Principles of Design. 2nd ed., Rockport Publishers, Inc., 2010.

Team 5 Principle #3: Exposure Effect

The Exposure Effect, also known as The Mere Exposure Effect, occurs when people begin to like something (neutral or positive) after they’ve been exposed to it many times. For instance, turmeric, the exotic tasting spice that hails from India, is now a widely accepted anti-inflammatory flavor enhancer in Western cultures. Turmeric can now be found in practically everything — from smoothies, to lattes, to savory meals. K-Pop’s number one boy band, BTS, has become a worldwide sensation. Their songs, which are sung in Korean, are known by heart by women and men all across America. Conversely, when people are exposed to negative things, they’ll be more likely to dislike them even more. There are many examples of how over exposure to negative stimuli in the news is affecting our polarized nation… and what can be seen as negative to some, can be seen as positive to others.

Example #1 – Cited By Original Source:

Obama Hope Poster Politicians often use the Exposure Effect to help them gain popularity and likability. One of the most powerful examples of this is President Obama’s widely recognized “Hope” poster by American artist Shepard Fairey. Fairey’s poster helped define and encapsulate positive feelings of change, hope, and optimism. “That the image immediately went viral is proof of the emotional connection it had with potential voters, especially youth. Many believe this poster inspired enough voters to give Obama the edge that he needed to win.” (CNN) Since the original poster was created, the Fairey and other artists have created iterations of it that played on the theme of other important social and political issues.

Example #2 – Found Online:

The Exposure Effect can influence design trends and standards. Once certain layouts, symbols, and icons become popular, they begin to be widely used in design and accepted by users. The hamburger menu was originally designed three decades ago by Norm Cox while he was working at Xerox Star. Unfortunately for Cox, the icon was never “McDonaldized.” The icon was brought back to life during the advent of mobile devices and started trending after it was used for Twitter’s app, Tweetie, and Apple’s Voice Memos app for iPhone 3GS. (O’Neill) Although not everyone is a fan of the hamburger menu, it has become a very common standard for mobile friendly apps and websites.

In just sixty seconds, I found three examples of the hamburger menu (circled in red) on my phone:

Example #3 – Found in Real Life:

Remember a time when smoothies were just a healthy drink to aspire to making? Well… people got bored of just drinking their meals and taking photos of themselves holding a glass and decided to create a new trend: smoothie bowls. Instagram smoothie pics went from drab to fab seemingly overnight as people started creating fruit, nut, and seed mosaics on top of their smoothies. Currently, the #smoothiebowl hashtag has 1.7 million posts! Before grad school happened and I had more time on my hands, I used to painstakingly make smoothie bowls and take photos of them too…

Tropical Smoothie Bowl

#smoothiebowl hashtag on Instagram

References and Citations:

  1. CNN, Carol A. Wells. “Poster Politics: Can Art Influence Elections?” CNN Style, 1 Nov. 2016, https://www.cnn.com/style/article/political-posters-oped/
  2. O’Neill, Mark. “The 3 Line Menu Icon: What Is a Hamburger Menu?” Small Business Trends, 21 Jan. 2015, https://smallbiztrends.com/2015/01/3-line-menu-icon-hamburger-menu.html.
  3. Smith, Jeremy. “6 Conversion Principles You Can Learn From The Mere-Exposure Effect.” Marketing Land, 3 Sept. 2015, https://marketingland.com/6-conversion-principles-can-learn-mere-exposure-effect-140430.
  4. William Lidwell, et al. Universal Principles of Design. 2nd ed., Rockport Publishers, Inc., 2010.

Team 5 Principle #2: Chunking

Chunking refers to separating a large body of information into a smaller number of “chunks” so that information can be processed and memorized more easily. A chunk can refer to a string of letters, word, or series of numbers. The optimal number of chunks that can be most efficiently processed by our short-term memories is 4 plus or minus 1 (Lidwell, Holden and Butler, 2010). It is important to note that the limits brought up by this principle are specifically for tasks involving short-term memory. For references that may be scanned (such as a dictionary), chunking sections into 4 or so entries per page would be counterproductive and inefficient.

Example from original source:

 

Chunking examples

The example on the right is an e-learning course by Kaplan EduNeering, which utilizes chunking of the topics on the grey left sidebar as well as on the topics on the main page. The top left example shows how familiar words are more natural for us to chunk together and recall than unfamiliar words. The bottom left example shows how a large string of number (such as a phone number) can be made easier to recall by chunking them into small pieces.

 


Example from online:

Apple.com Human Interface Guidelines

On Apple’s Human Interface Guideline’s page in their developer portal, the content is divided into five digestible chunks. The first four boxes feature different Apple products while the bottom rectangle features additional technologies. Under Technologies, information is further divided into columns of four.  However, a critical observation is that the alphabetical ordering of their technologies seems a bit arbitrary; the way the rows are divided make the four items in each column seem like they might be related when in fact they aren’t. However, this may be due to the fact it is difficult to divide the content into four perfect groups of four technologies that are related.

 


Example from real life:

Chunking book example

In this example, I’ve divided the page on Chunking from “Universal Principles of Design” into four unironic chunks. This was to help me remember the key points of what I wanted to talk about in this very post.

 

 

 

Works Cited

Human Interface Guidelines. (2018) Retrieved from https://developer.apple.com/design/human-interface-guidelines/

Lidwell, W., Holden, K. and Butler, J. (2010). Universal principles of design. 2nd ed. Rockport Publishers, pp.27,40.

Team 5 Principle #1: Anthropomorphic Form

Anthropomorphic forms are forms that possess humanoid characteristics. People have a tendency to be drawn to human-like forms or patterns because we are predisposed to be drawn to forms that resemble us. Humanoid designs are often good at grabbing a person’s attention while exuding a positive emotional impression (Lidwell, Holden and Butler, 2010). However, it is important to note that abstract anthropomorphic forms lead to more positive reactions than more realistic anthropomorphic forms such as lifelike robots, which can sometimes result in a person feeling unsettled or even repulsed (AKA uncanny valley). Therefore, our positive bias towards anthropomorphic forms is more evident when the form appears only slightly human.

Example from original source:

method dish bottles
The Method Dish Soap bottle (left) designed by Karim Rashid vs. the modern day replacement

 

The Method Dish Soap bottle (left) was made to resemble a female breast and elicited a strong positive response in people because they have positive associations with breastfeeding. Moreover, this anthropomorphic bottle gave it personality, attracted attention, and even worked as an aesthetic art piece that livened up a space. In contrast, the replacement bottle (right) looks bland and uninteresting and fades into all the other soap bottle designs.

 


Example from online:

MUSIO AI
Musio AI Bot

This is Musio, an AI robot assistant that seemingly has emotions and can engage in fluid conversations with a user using machine learning. Musio’s design features two eyes, two ears, a head, two arms, two legs, and a heart too. However, its form looks far from realistic. In fact, it resembles more of a cat. On top of that, its short legs make it look almost cartoon-like which adds to the cute factor.

 


Real life example:

MammaChia’s Chia Squeeze

This right here is my main squeeze: MamaChia’s Chia Squeeze drink in strawberry banana. It took everything in me not to squeeze this package right then and there. Everything from the sensual feminine silhouette to the font that was chosen to the vibrant shade of fuschia of the packaging exudes vitality, femininity, and sweet chia goodness. The sides of the package curve inwards like the waist of a goddess, seducing me with her organic wholesomeness. In the Chia Squeeze’s case, its anthropomorphic form follows its function, as the curves gave me a solid and comfortable grip.  I also quite enjoy how the form of this package ties it in with the brand. MammaChia brings about associations with a mother figure who is nurturing and wants us to be well fed. The silhouette of an attractive female form further enhances that association and the curvy package ties it all together.

 

Works Cited

Musio: Your Curious New Friend. (2015) Retrieved from https://www.indiegogo.com/projects/musio-your-curious-new-friend

Lidwell, W., Holden, K. and Butler, J. (2010). Universal principles of design. 2nd ed. Rockport Publishers, pp.27,40.

Histories: Joseph Davis

You’re in a new car, and suddenly there is a torrential downpour. What do you do? Do you grab this shiny knob or push that red button. No. The answer is you do nothing. Automatic windshield wipers are a technology that seems to have snuck into new cars without a whole lot of fanfare. They have been designed to work when you need them and disappear altogether when you don’t. They magically find that sweet spot where the wipers whisk away the water but don’t screech across the windshield when the rain is all gone. You no longer are reaching for controls haphazardly, dramatically trying to figure out how to change the speed only to turn on the wiper in the back. It rains; they turn on. It stops raining; they turn off. It is a simple and elegant design.

Windshield covered in rain with a wiper going across. Blurred cars in background.
Automatic Windshield Wipers

When the car in front of you hits a puddle and splashes water into your line of sight, the automation kicks in and calmly swipes away the hazard. It is a simple but luxurious design. Why this inspires me is because it shows that sometimes good design can be invisible. It takes action to help us in our daily lives and doesn’t add to our cognitive burden. Automated windshield wipers help us drive safely, while at the same time eliminating the difficulty of manually controlling their function.

Of course, the specific implementation of these wipers will be slightly different depending on the manufacturer, and in this particular case, I have only experienced them in Volkswagen cars. They designed the windshield wipers to be automated by default, but you can manually override them at any time. They are ultimately there to support you in your driving adventures.

Histories: Liliana Hernandez

Ralph & Russo, the Eden Heel Pump

Yes. You will find by clicking on the link above that this is a shoe worth about $2000. What I find so inspiring about this image is what it represents about beauty in the things we take for granted.

Shoes keep your feet safe from the natural elements, that is their purpose. The way that the fashion industry has approached shoe design created a culture of obsession, creativity, and self expression. This heel in particular is a great example of how simplicity and elegance can make a bold statement about who you are. The addition of the carefully placed leaves intertwining and climbing up the heel to an otherwise plan rose colored shoe gives a sense of classic beauty that I personally would love to wear and show the world.

Moreover, I love how this design reflects the values of the brand, as stated by Michael Russo in an interview: femininity, modernity, and creativity, in an approachable way. $2000 for a pair of shoes is not approachable for me, but the other values are clearly visible through the modern shape of the shoe as well as the placement of their show stopping detail, vines crawling up the heel rather than covering the entire shoe or adding detail to the toe box, an arguably more visible section of the shoes.

Histories: Robin Kang

Eames® Lounge and Ottoman for Herman Miller

EAMES® LOUNGE AND OTTOMAN
For Herman Miller

The iconic Eames Lounge Chair and Ottoman (1956) designed by Charles and Ray Eames, inspired me in the past and continue to inspire me today.  When Charles and Ray Eames designed Eames Lounge Chair, they were inspired by “the warm, receptive look of a well-used first baseman’s mitt.”—Charles Eames.  I appreciate their desire to take familiar fixture like a lounge chair and made it sophisticated and simple.  I love the combination of soft and luxurious leather with sleek modern lines of molded plywood.  The construction of contrasting materials coming together beautifully as one sophisticated piece really inspire me.

“Design is an expression of the purpose.” Charles Eames

 

When I look at the lifespan of Eames Lounge Chair, I am reminded when an artifact is well designed, it stays connected with the world of today and tomorrow.  As a designer I strive to be more creative and more expressive in my designs.  However, at the end of the day if I’m not focused on the end user, I would have failed as a designer.

Histories: Tara Suan

This is a rain garden. It’s a strange idea for this recently arrived transplant to Seattle. But it’s not strange at all here, where it rains – a lot.

Downspout rain garden in Seattle

Rain is a big deal here, and rain runoff is also a big deal where the objective of Green Stormwater Infrastructure is to “welcome the rain – storing, draining, and cleaning it.”

The purpose of a rain garden is to slow up and clean polluted runoff from roads, roofs, etc. before all that dirty city rain can run off into the Puget Sound, Lake Washington, or any other body of water.

There’s another important reason rain gardens exist. Rainwater that runs into the city’s sewer system can cause sewage backups and flooding. Blech. To do their part, homeowners disconnect their drainage downspouts from the system and manage the runoff in cute garden features like the one above.

On a larger scale, the city of Seattle has committed to managing 700 million gallons of stormwater runoff using green infrastructure. One of the ways this is done is by creating rain runoff gardens on a large scale, also known as bioswales. Bioswales operate just like those little home rock gardens – storing, draining and cleaning the rain runoff before it is returned back to nature.

A bioswale in Pinehurst, Seattle

I chose these rain gardens as my one design idea because they are a great example of design solving a need, and so much more. They look great, are an avenue of personal expression, and a win for Mother Nature.

Histories: Grace Guo

This isn’t just any trashcan, it’s a Walt Disney trashcan.

While most people know Walt Disney as the man who created our first theme park, it is a lesser known fact that he revolutionalized the trash tossing experience and created our modern day trashcan design. His objective was to encourage parkgoers to throw away trash more frequently so the theme park could be kept clean.

Before Walt’s innovation, trashcans were uncovered mesh cans with holes in them. What this meant was that the trash inside was both visible and smelly. This didn’t exactly beckon for people to come hither, nor did it promote Disney’s vision of “the happiest place on earth”.

The old trashcans simply stunk.

 

Walt combated the immodest trashcans of his era with a revolutionary new design — a rectangularly shaped bin with a lid and two flaps. Not only did this new trashcan conceal the unsightly trash within, but it also cleverly trapped the smell. However, his vision did not end there.

Walt wanted to do more than merely change the design of a trashcan, he wanted to change the experience of throwing away trash and make it more accessible.

 

To do this, he would pick a starting point and begin walking while eating a hotdog. When he finished his hotdog about 30 steps in, he would place another trashcan. In this way, he imagined that parkgoers would always have a place to conveniently throw away trash.

Since then, Disneyland trashcans have become so iconic that the theme park sells salt and pepper shakers in the shape of trashcans. Disneyland even has a robot mascot by the name of Push the Talking Trash Can. This just goes to show how the power of design can turn something seemingly gross into a lovable attraction.

Histories: Clara Huang

The United States Courthouse building in downtown LA is consistently a bright spot in my day. When I leave work in the evenings, especially in the fall and winter when the sun sets earlier, I am treated to a completely different view reflected on the building based on the time of day, position of the sun, and whatever else goes into the lighting outside (including perhaps the amount of pollution creating haze).

After looking the building up, I discovered that the facade was especially designed to manage the intense sun exposure the building receives from the east and west sides. The east and west facing pleats are opaque to minimize solar thermal gain, while the north and south facing pleats are transparent to maximize natural daylight inside the courthouse.

Mostly, though, I’m just impressed by the shiny colors and reflections. Form and function.

Histories: Christine Benedict


The ceiling of The British Museum’s “Great Court”

The glass ceiling of the inner courtyard, dubbed “The Great Court,” encloses the largest public indoor space in Europe. The idea was that wherever you walk in the space, you would get a different view of the ceiling. All of the panes of glass are slightly different in size due to the curved nature of the ceiling which further enhances this effect.

Why I love it

Originally the space was an open-air courtyard inside the museum. London does not always have the friendliest weather for outdoor travel so the ceiling performed the needed function of protecting from rain or snow. By choosing glass they preserved the feeling of being outdoors with natural light. It was a much more bold choice to create the entire ceiling out of glass instead of having a solid ceiling with selected skylights which would focus light into only specific locations. I say bold because it implies an openness to anyone and anything inside the museum’s walls, seeming to invite those from all walks of life and from any culture to come visit and partake in the history.

The choice of using triangles creates a view of the sky as if through a kaleidoscope. As you walk around the area, the ceiling seems to twist and turn, spiraling away from the perceiver. The lattice-work shadows also spill across the floor and shift throughout the day with the movement of the sun. The supports branching out from the central circular reading room hint at the interconnected nature of the variety of exhibits from areas around the world.

Histories: Sofanah Alrobayan

For Approval, an internal Mainframe project.

Simply stated, this graphic is a masterpiece. Not only does it nonchalantly defy the laws of physics, but it also alters the subject matter to the unexpected. I personally find it frustrating, yet highly enjoyable. The reactive approach they used to get viewers engaged with this short clip is genius. I found myself subconsciously guessing on how the next graphic will behave and reacting in different ways after realizing I had guessed wrong.

The colors used are visually pleasing, and the sound by Max Greening is clever and amusing. Using colors and lighting that are not harsh on the eyes and had enough contrast to the background made the objects stand out and allowed the viewer focus on the animated clip. I believe the sounds heightened the overall animated experience. The choice of sounds varied from things that correlated to the graphic (the bounce on the light bulb and waterfall from the glass) to others had more of a twist (water faucet that dispenses a cloth and the deflating sound of the cut “balloon”).

I found the graphic inspiring due to its simplicity and unconventional properties. It took things most people touch and interact with and turned it on its head. It reversed everything we know and made something completely new and creative out of it, allowing the mind to wander and question what we know to be true.

Histories: Q


Yup, that’s a manhole cover. The kind that covers sewer holes. Just walk outside and you’re bound to run into one. They’re typically made of metal but look closely and you might notice the one in the photo is made from fiberglass. So how is this inspiring?

To better appreciate our fiberglass friend, this story is about the Internet and the country of Uganda in East Africa. I was working on a project to bring faster internet capacity to the country. Part of the strategy involved laying fiber optic cables underground. Manholes are added every couple hundred yards to enable easy access for future repairs and cable splits. The original project plan called for metal manhole covers. But it quickly became evident these were stolen by local thieves to be melted and repurposed. This was not only a costly oversight but immediately left open manholes that pedestrians could fall into. After a few phone calls and engineering stress tests, fiberglass quickly became the material of choice.

This is a humble reminder that context matters for design. While one can aspire to design a one size fits all product, sometimes the world just says no. My team assumed metal manhole covers were valued in a universal way only to realize it’s malleable nature opened up possibilities we never considered.

Histories: Saurabh Sharma

Making old things do new things

I saw this “home-made waterproofing for a power cord,” hanging from a tree by the side of the road in Beijing (China). As we can see, its primary purpose is to provide water proofing for an extension cord being used outdoors. This inspired me in a few important ways:

  1. Creativity in constraints – solving a problem with limited resources.
  2. Connecting unrelated things – linking unrelated things and developing a solution by combining them creatively.
  3. Learning from things around us – the solution reminded me to stay observant and learn from the many ideas and inspirations around us.
  4. Staying humble – this solution also nudged me to stay humble and learn from people who might not be professionals and yet be very good in solving problems. The shopkeeper who designed this is not trained in design and yet she still found a novel way to solve her problem. Great design ideas can come from anyone.

Overall, it’s uplifting to see design ideas coming alive and solving everyday problems in unexpected ways.

Histories: Alex Rosales

The Archie’s Press Portland map created by designer and inventor Archie Archambault provides a simple and clever way to explain the city. While he has created a series of simplified maps, there are three design choices unique to the Portland map that make this a treasure (and the only souvenir I purchased during my trip!). These decisions highlight the city’s conceptual model in interesting ways.

1. The circular shape to denote boundaries and outline the “Quadrant” conceptual model

Portland has no defining characteristics other than the Columbia River on its Northern boundary. As a result, Archie simplified this and created one large circle that contains the city. This becomes even more clever once you take into account the conceptual model native Portlanders use to describe where things are. They consider Portland to be a quadrant system with the streets Martin Luther King Blvd and Burnside St. as the intersection that divides the city into four parts. This is not a precise center point, but this design decision simplifies the viewer into thinking there is symmetry in the design of the city. The four main areas are highlighted as a result— NE, SE, NW, and SW.

Neighborhoods are also designated within the city as smaller circles, again simplifying the boundaries. The size of the circle corresponds to the area of the neighborhood. Further, the designer colored “Downtown” in blue. Many Portlanders also describe where things are in relation to Downtown, so this is another area to highlight in their conceptual model of the city.

2. The inclusion of the Wilamette River as an exception to the conceptual model

The only natural feature highlighted on the map is that of the Wilamette River, which comes in from the northwest edge of the map traveling southeast. At a point close to the eastern-most edge of Downtown, the line changes directions and travels straight south.

While the river isn’t actually this straight, its simplified path provides an explanation for one potentially confusing exception to the quadrant rule. There is a “slice of the pie” labeled “N” for North Portland, which is bounded by the Wilamette River and Martin Luther King Blvd. While this is technically part of the NW quadrant, Portlanders consider this to be a different area than true NW, which is mainly Downtown and the large public space of Forest Park.

3. The expanded detail in NE and SE

Lastly, a series of horizontal lines serve as important roads in NE and SE Portland. Only calling out the major roads here is an interesting design decision. It may stem from the fact that NE and SE are objectively the “hot places to be”. This is the Portland of hipsters, restaurants, and artisan shops that many outsiders believe to be the true Portland. I spent most of my visiting time here, so it certainly is true for me. I assume end-users include tourists like me, so the designer may have expanded detail to focus on areas the user might find most interesting.

My Hot Take

I love this map not just for its simplicity and unique abstracted design, but because it actually outlines the conceptual model of Portland in an extremely simple way. To quote Don Norman, “Precision, accuracy, and completeness of knowledge are seldom required.” In my experience traveling, if you have the general rules of the city understood, you probably know it better than if you were to blindly read a map.

Histories: Serena Epstein

photo of book: Le Petit Theatre de Rebecca

Le petit théâtre de Rébecca is a book by one of my favorite contemporary illustrators, Rebecca Dautremer. I’m using the term “book” loosely here, because–as the title might suggest–it’s a book designed to simulate a theatrical, interactive experience. Each of the 200+ pages contains an illustrated cut-out that reveals something new. Printed text below each cut-out does the same, with a piece of dialogue and stage instructions for the illustrated characters, all of whom originated in the author’s previous works. The reader can see glimpses of future illustrations through each successive cut-out, like visual foreshadowing.

It also challenges the idea that picture books are for children. This book is too delicate to be handled by a young kid, far too long for most children to enjoy, and has only a loose plot. So who is the intended audience, and what is the author saying through these unusual choices? Like many of my favorite pieces of art, this book innovates beyond the usual boundaries of the medium and challenges its audience to reimagine what the intended function of this medium is. When we read books or look at illustrations, is it enough to simply consume them or is there more opportunity for interaction than we realize?

The amount of time and expense that went into designing this book (and mass producing it) must have been considerable. I can’t even imagine creating something this complex and interwoven. The things that inspire me most are usually things that feel far beyond my own capabilities, so this book is a reminder that another human not only dreamed up this concept, but worked hard until it was a reality. Basically, it makes me feel like anything is possible, and no idea is too far out of reach.

See the book in action.

Histories: Tiffany Tam

This is a website called Talkspace, and it is what I call modern day therapy. The website and app uses different communication channels with different levels of media richness. Unlike traditional therapy where you have to schedule a time with your therapist and visit them in their office, this app lets you text, facetime or call your therapist in the comfort of your own home. You can text your therapist 24 hours a day 7 days a week and they respond within a given time frame. Depending on the type of membership, fees are paid monthly and range from $198 to $316 . This might seem like a lot at first, but compared to traditional costs of therapy, this can be very cost saving alternative. The app itself is very easy to use and easy to understand, and more importantly it makes users feel comfortable.

This website and app is inspiring to me in two ways. First, it is very well designed and uses a lot of the same functions as other messaging systems; this makes it very easy to learn and start using. It also builds trust and alleviates any frustration a new user might have while using the service. Second, it really meets a need that is not only important but often ignored or not talked about. Therapy (I call it Mental Spa Day) is important to our mental well-being and making it more accessible will not only make it easier for more people to use but hopefully change the perception about therapy.

Histories: Daniel Lau

The Joule Immersion Circulator, by ChefSteps. This gadget inspired me because it is beautifully designed, conveniently sized, yet difficult to connect via WiFi. An immersion circulator is a tool that makes precise, temperature-controlled water baths to cook vacuum sealed food. The benefit of this style of cooking is that you never end up overcooking foods, such as steaks and roasts, because the temperature is consistently kept at a maximum temperature. The Joule does this task with relative ease as it’s controlled by a mobile application to set temperatures and timers.

One of the reasons I purchased the Joule was to cook at friend’s houses due to it’s portability (standing at 11 inches tall and weighing roughly 1.25 pounds). The issue I have with the Joule is that it first requires a WiFi connection to work. Since I originally connected my Joule to my home’s WiFi network, it has trouble connecting anywhere else. Since there’s no physical interface on the Joule to reset a WiFi connection, I’m helplessly unplugging the device, replugging it back in, and hitting the physical button on top in the hopes that my phone will recognize the device. This process usually takes 10-20 minutes to figure out, whereas it connects instantly at home. As much as I love using this tool, I’ve recently grown to despise the connection process. I admire the beautiful aesthetic of the device, but would love a physical button with appropriate signifiers and/or feedback to expedite the connection process.

Histories: Jesse Colin Jackson

The Alessi Juicy Salif, designed by Philippe Starck. Inspiring to me as a cautionary tale: beautiful, and yet useless The only time I ever used one it broke. (I also broke the only Starck chair I ever sat in. Starck and I don’t get along.) Comes complete with an origin myth: per the Alessi site, “was sketched in its essentials by Starck during a holiday by the sea in Italy, on a pizzeria napkin.” Argh.

Image courtesy Stardust Modern, which further elaborates on the myth.

(Side Note #1: to be clear, while I find this object seductive, I also think that it is, by propagating Starck’s cult of genius, representative of one of the worst tendencies of design. Be skeptical of genius.)

(Side Note #2: this is perhaps a bit of a bad example of something inspiring. Don’t necessarily follow my lead here, or ever. But to elaborate: I find this design to be a source of inspiration because it reminds me to always strive to be a better designer. Beauty is important—as important as function, even—but designers should strive for more.)