As someone noted during this talk, some are calling 2016 the year of Virtual Reality. Several devices long in development and surrounded by conflicting rumors are finally due for release, and working prototypes, with many of the bugs resolved, are finally showing up. This lunchtime talk reviews the history and emerging projects in both augmented reality, where computer-generated information is overlaid on a real view, and virtual reality, where most or all of what you see is computer-generated.
Danielle Kane and Jeff Schneidewind
Leave a Reply