Assignment for March 5, 2015

To begin familiarizing yourself with the way that Jitter objects use Open GL for 3D animation, read as many as you can of the Jitter Tutorials numbered 30-34.

Study the following examples of Jitter objects that enable 3D animation with Open GL.

Create a sphere in Open GL
Display a video on a shape in OpenGL
Apply a texture to a shape in OpenGL
Display a video on a plane in OpenGL
Alphablend a videoplane in OpenGL

You can also take a look at the Max Documentation reference manual listing of the attributes and messages that are common to all the Open GL objects in Jitter.