Amplifying Youth Voice (Games for Change)

Amplifying youth voices to drive change in the culture and climate of online games

This research practice partnership with Games for Change, TED-Ed, and Dreamyard seeks to empower young people to shape the culture of online communities, advance youth leadership and advocacy for safe, diverse, and inclusive gaming experiences, and to build positive game communities that counter toxicity while also challenging norms of adult control and surveillance of youth activity.

Part of the Raising Good Gamers initiative, Amplifying Youth Voice: A Youth‐led Initiative for Diversity, Inclusion, and Fair Play is a new research-practice partnership led by Games for Change (G4C) and Made With Play Lab as part of the CLL, with additional partners. The project seeks to empower young people to be advocates who can help shape the culture and climate of online communities, define the many facets of their identities and subjectivities as gamers, and organize youth‐led efforts to influence the public agenda, which to date has focused on adult control and surveillance of youth. A key partnership with TED-Ed and the non-profit Dreamyard will provide coaching and mentorship for minoritized youth to develop public-facing talks on the issues that matter most to them.

Project Partners

Games for Change

TED-Ed

Dreamyard