Music 215 assignment for Wednesday June 11, 2014

“Final Exam”

Wednesday June 11, 2014 2:00-4:00 pm in Music and Media 216 (REALab)

Come to the final session prepared to give a 20-minute presentation of your research paper. If you don’t have time to do a polished PowerPoint/Keynote presentation, that’s all right, but you should at least be able to give a clear verbal presentation of your paper, comparable in formality and scope to a presentation you would give in a conference that had published your paper.

No later than 12:00 noon on Thursday June 12, deposit your completed research paper and your complete Max project (including any necessary accessory files) in the EEE DropBox for this class titled “FinalProject&Paper”. Your paper should include a bibliography of works cited. Your Max project should contain extensive commentary (comments in the patches, and if necessary a “Read Me” file and/or User’s Manual) sufficient for another programmer to understand exactly how your program works.

Music 215 assignment for Wednesday June 4, 2014

In class we’ll work on addressing whatever problems you’re dealing with in your projects/compositions. Thus, it’s important that you come to class having done sufficient work on your project that we have really substantive issues to discuss, since this will be our last class meeting before the concert. The two main things you should be ready to discuss this Wednesday are a) as in-depth-as-possible a description of your composition, so that the rest of us can give you suggestions and feedback, and b) clearly defined explanations of any problems you’re having trouble solving for your project, with an example of what you have tried so far.

Music 215 assignment for Wednesday April 9, 2014

Read (or re-read) the article “How Digital Audio Works” in the MSP Tutorials. Understanding the basic premises of how sound is digitized and how numerical audio data is managed is a first step toward understanding audio synthesis and effects processing.

Make sure you understand the meaning of the following terms:
simple harmonic motion, amplitude, frequency, fundamental mode of vibration, harmonics (overtones, partials), harmonic series, spectrum, amplitude envelope, loudness/amplitude, pitch/frequency, decibel, analog-to-digital converter, digital-to-analog, converter, digital sampling, Nyquist theorem/rate/frequency, sampling rate, aliasing/foldover, quantization, quantization precision, signal-to-quantization noise ratio, clipping.

If you don’t fully understand the explanation of those terms in the article, you’ll need to do some research to learn more about the things you don’t understand (getcher Google and yer Wikipedia on). Come to class with specific questions regarding any topics, italicized terms, or concepts discussed in the article that are unclear to you, and/or you can posts questions or comments about the article on the class MessageBoard. Check the MessageBoard periodically to see if there are any questions by others there that you can answer.

Write a brief summary of your research topic on the MessageBoard and start to compile a bibliography of references (which might also include online sources, tutorial videos, works of music or media art, etc.) that you’ll consult to teach yourself about your research topic. (If they’re references you think others might benefit from, post those on the MessageBoard, too!)

Similarly, write a brief summary of what aspects of Max you want to learn about, including specific objects you think you need to study/use that will help you implement a project relevant to your research goal. To find out what those objects even are, you’ll need to dig around a bit in the Max documentation. The search feature of the documentation doesn’t work all that great, but it’s worth a try. Following the “See Also” component of all the reference pages and help files is also good a good way to take a guided tour of new object exploration. Check out the Max Object Thesaurus, a keyword-indexed list of objects, and maxobjects.com, a searchable compilation of Max objects, both standard and third-party.

And just working through the MSP Tutorials and Jitter Tutorials is a good way to learn about those aspects of Max, and the tutorials contain some useful general information about audio and video.

Music 215 assignment for Wednesday April 2, 2014

For the first class session, please plan to present your most recent Max work, which in the case of the first-year students will probably be your work from last quarter (indeed might be a repeat of your final presentation from last quarter?), and in the case of the second-year students will likely be current thesis work or some prior Max work. Don’t worry if you think others already know all about your work; I don’t, and it doesn’t hurt for everyone else to hear what you’ve been up to. We’ll figure about 15 minutes per person. We all speak Max, so don’t hesitate to go into excruciatingly nerdy detail.

I’d also like to hear what you hope to learn and do with technology this quarter, so please be prepared to discuss that.