I have been selected as a Twitch Research Fellow for 2020! I’m very proud to be part of the inaugural Twitch fellowship cohort. I am looking forward to the opportunity to expand my research and hone my skills in an industry research context. Thank you Twitch!
I have been selected as an ARCS Foundation Scholar for the 2019-2020 academic year!
The ARCS Foundation is a nonprofit run entirely by women that seeks to boost American leadership and aid advancement in science and technology. As part of their mission, ARCS awards funding to graduate and undergradute students who are creating new knowledge and innovative technologies. Find out more about ARCS here: ARCS Foundation
I was interviewed about receiving this fellowship by my university, available here: Informatics PhD Candidate Amanda Cullen Selected as ARCS Scholar
I am very pleased and honored to have won this recognition for my work.
The UCI Donald Bren School of INformation and Computer Sciences media team has put together a post-event write-up on the ISI symposium, with quotes from my advisor Dr. Bonnie Ruberg and myself on the success and impact of the event.
Check it out here: Inclusive Streaming Workshop Builds Community to Advance Research
The video from the Inclusive Streaming Initiative Panel on video game live streaming is now available at the UCI Donald Bren School YouTube page. The panelists were amazing and being the panel moderator was an incredible opportunity for me. We discussed several meaningful topics in live streaming such as the experiences of players at the margins of game culture, aspirational culture, labor precarity, and possibilities for creativity and change that exist in streaming. Check it out at the link below!
The communications team for the UCI Donald Bren School of Information and Computer Sciences has drafted this lovely announcement for the Inclusive Streaming Initiative and our streaming research symposium. The symposium includes a public panel, to be held Friday September 6th, on topics in live streaming and moderated by me! Featuring special guests T.L. Taylor, Mia Consalvo, Samantha Blackmon, and Alexandra Orlando.
It’s going to be a great conversation and I hope you can join us!
The Inclusive Streaming Initiative has officially launched!
A collaboration between myself, PhD students Spencer Ruelos and Kat Brewster, and our advisor Dr. Bo Ruberg, the Inclusive Streaming Initiative has been established to investigate and address issues related to diversity and discrimination in and around live streaming.
You can visit the newly launched website for more information about our efforts: Inclusive Streaming Initiative.
San Diego Comic Con is awesome if you’re a nerd, of course, but my favorite part of Comic Con was meeting and talking with these scholars and professionals who are dedicated to fostering community and learning in esports and games culture.
My fellow panelists included:
Cherie Lin, a founding member of the esports program at UC Berkeley and currently co-lead of the Women in Gaming mentorship program there.
Dr. David Surrat, formerly of UC Berkeley where he nurtured the growth of esports. Currently at Oklahoma University where he remains committed to positive change in esports.
Sarah Harker, a collaborator on a project to design a supplement for D&D designed to introduce more diversity to tabletop roleplaying games. Friends, Foes, and Other Fine Folks available now!
I was invited to return to San Diego Comic Con as a panelist this year! I’m looking forward to a great conversation on the power of play with new and familiar peers. Thank you to the organizers of the GeekEd programming, Brian MacDonald of UCLA and Alfred Day of UC Berkeley.
Last week I advanced to candidacy in the UCI Department of Informatics!
I want to thank my advisors, Aaron Trammell and Bonnie Ruberg, as well as the rest of my committee, Paul Dourish, Roderic Crooks, and Tom Boellstorff, for their thoughtful feedback and enthusiasm for my work.
ABD ABD ABD!
In October 2018 I was invited to join a committee established by the UCI Esports Arena to address the need to create more inclusive and comprehensive guidelines and code of conducts for use by the arena. This partnership has been very fruitful. Not only have we begun reshaping of the existing code of conduct and creating guidelines for streaming and social media use associated with the arena, we have also partnered with UCI CARE (Campus Assault Resources and Education) to create bystander intervention training unique to the arena and online gaming situations.
I am also happy to announce that myself and another colleague, Matthew Knutson (PhD candidate in Visual Studies), have been invited to present on the work of the committee as part of the inaugural Esports Day programming at GDC (Game Developers Conference). We look forward to presenting on our process and working with other experts and advocates to continue to create more inclusive spaces in esports.